• Note: If a character already knows the saint or formula randomly
selected, another is not selected. Therefore, it will seem as if the character
didn't learn one. Therefore, the more you know, the greater the chance of
losing the benefit because you already know that saint or formula.

Occupations and Age

Age 15 Occupation Bonus: During a character's first occupation (at
age 15-20), he or she gets an automatic +2 in every skill. In addition, the
character gets an extra 20 EPs.
  • Age 20 Occupation Bonus: At age 20 a character gets an extra 5
EPs regardless of occupation chosen.
  • Aging Penalties: At age 30 and beyond, if a character goes into
another occupation rather than beginning to adventure, he or she will
suffer some attribute penalties. The Aging Effects Chart, below, shows
these penalties, and also notes the cumulative penalty to that age. To
avoid any aging penalties, a character should begin adventuring after just
three 5-year occupations.

Aging Effects Chart


30
35
40
45
50
55
60
65
End
-1 (-1)
-2 (-3)
-2 (-5)
-3 (-8)
-3 (-11)
-3 (-14)
-5 (-19)
-6 (-25)
Str
-1 (-1)
-1 (-2)
-2 (-4)
-2 (-6)
-2 (-8 )
-3 (-11)
-4 (-15)
-6 (-21)
Agl
-1 (-1)
-2 (-3)
-2 (-5)
-2 (-7)
-3 (-10)
-3 (-13)
-4 (-17)
-4 (-21)
Per



-1 (-1)
-1 (-2)
-2 (-4)
-3 (-7)
-3 (-10)
Int





-1 (-1)
-2 (-3)
-2 (-5)
Chr



-1 (-1)
-1 (-2)
-2 (-4)
-3 (-7)
-3 (-10)

Occupation Qualifications

Not every occupation is available at all times. Certain very useful
occupations aren't available unless a character meets certain requirements.
Finally, no more than 14 possible occupations are shown. Higher status
occupations have priority over lower. The game logic for making
occupations available is extremely complex; the descriptions below is just
a partial summary.
  • Recruit: Character must be less than 30 years old. A character can
only be a recruit once in a lifetime.
  • Soldier: Character must have former military experience - as a
recruit, soldier, vetran, captain, iknight, schulz, or baindit.
  • Veteran: Character must have had experience as a soldier, veteran,
captain or knight.
  • Captain: Character must have Per 20+, Int 20+, Chr 20+, and have
experience as a veteran, captain, knight, schulz, courtier, manorial
lord or bishop.

page 19
page 18 . page 20

Table of Contents